iTween property "ignoretimescale" doesn't work if it is used along with "delay" property withing same function.
For instance
iTween.MoveTo(gameObject,iTween.Hash("x", .25, "easetype", iTween.EaseType.easeInSine, "time", .2, "ignoretimescale", true, "delay", .2));
would be affected by Unity3d timeScale even though "ignoretimescale" property is used in it,
while,
iTween.MoveTo(gameObject,iTween.Hash("x", .25, "easetype", iTween.EaseType.easeInSine, "time", .2, "ignoretimescale", true));
For instance
iTween.MoveTo(gameObject,iTween.Hash("x", .25, "easetype", iTween.EaseType.easeInSine, "time", .2, "ignoretimescale", true, "delay", .2));
would be affected by Unity3d timeScale even though "ignoretimescale" property is used in it,
while,
iTween.MoveTo(gameObject,iTween.Hash("x", .25, "easetype", iTween.EaseType.easeInSine, "time", .2, "ignoretimescale", true));
will ignore Unity3d timeScale and "ignoretimescale" will function properly.
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