var camera : Camera;
var shake : float = 0;
var shakeAmount : float = 0.7;
var decreaseFactor : float = 1.0;
function Update()
{
if (shake > 0)
{
Camera.transform.localPosition = Random.insideUnitSphere * shakeAmount;
shake -= Time.deltaTime * decreaseFactor;
}
else
{
shake = 0.0;
}
}
var shake : float = 0;
var shakeAmount : float = 0.7;
var decreaseFactor : float = 1.0;
function Update()
{
if (shake > 0)
{
Camera.transform.localPosition = Random.insideUnitSphere * shakeAmount;
shake -= Time.deltaTime * decreaseFactor;
}
else
{
shake = 0.0;
}
}
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