Performance is the crucial thing while you are dealing with game development for hand held devices! Before going optimized and performance oriented game development, one should understand key terms for measuring device performance. The major unit(yes we can say Unit) for device performance is FPS and Draw Call.
Showing posts with label Draw Call. Show all posts
Showing posts with label Draw Call. Show all posts
Tuesday, September 9, 2014
Subscribe to:
Posts (Atom)
Popular Posts
-
Here are some of important facts of Unity3d Coroutines which might help you, 1. You can only stop Coroutines that are invoked u...
-
Hello developers, As a mobile app/game developers it is not quite easy to make app/game UI same on different resolution devices, In previ...
-
As a mobile game/app developer it is headache to port game/app to various mobile/hand held devices having different resolutions. Here is th...