Showing posts with label yield with time.timescale zero. Show all posts
Showing posts with label yield with time.timescale zero. Show all posts

Thursday, June 12, 2014

Coroutines and Time.timeScale

           Most important thing need to keep in mind while using Coroutine is that, Coroutine is affected by Timescale.
           
           When time scale is reduces to 0 then Coroutine won't be called. This is the different behavior then MonoBehaviour Update() call which is still getting invoked even after Timescale reduced to 0.


More notes about Time.timeScale,

Best Practice for Game Development!

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